In Good Company Powered by AI ยท Driven by Humans
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In Good Company ยท a hosted connection game

The hour that actually connects the room.

One hour, hosted by us, built on the room's own answers. Everyone plays, nobody loses, and you walk away with a real read, not just a leaderboard. Run it for your own team, or host it for your clients.

For groups of 4 to 150. No install, no accounts for players. They join from a phone in seconds.

In Good Company live gameplay: the room guesses who on the team said a given answer

Live play. Every phone is a buzzer, and the answers are your own team's.

Two ways to run it

One game. Your team, or your clients.

In Good Company connects a room in an hour. Point it inward at your own team, or outward at the clients you want to keep. Same hosted game, two very good reasons to run it.

For your team · you're here

Connect your own team

Turn coworkers into people who actually see each other, and hand leadership a real read on the culture. That's the rest of this page.

The team story, below ↓
For your clients

Connect your clients

Turn a room of clients into relationships they remember, and you into the reason. Run one event, or a whole year of them.

See the client edition →
Why it connects

We connect your people.

In Good Company is built on your team's own answers, so the whole room leaves knowing each other better. It's the warm opposite of a trivia night that only tests what you already know.

In Good Company
  • Reveals who your people actually are
  • Every answer matters, and nobody loses
  • Even someone on vacation still plays and gets seen
  • Ends on a culture read leadership can use
A regular trivia night
  • Tests what you already know
  • Crowns one winner
  • The quiet ones and new hires sit it out
  • Ends on a leaderboard, then it's forgotten

And here's the moment that makes it click: at the reveal, the whole room's guesses come up at once.

Live vote-split showing how the whole room guessed, with the real answer highlighted
Half the room guessed Tom. The answer was Aisha. That gap, and the laugh that comes with it, is the whole point.
How it works

Three simple steps. We do the hosting.

1

Your team answers a few questions

Ahead of time, in a couple of minutes, on their own phones. Comfort food, hidden talents, a small win worth celebrating. Real, human, low-stakes.

2

We host the hour, five rounds

A real game-show feel, from a laughing "Who Said It?" to a heartfelt close. Everyone plays from their phone. Latecomers can still jump in and guess along.

3

Leadership gets a culture read

The hour ends on an In Good Company Score and an honest read on where the culture stands, plus one clear next move. A fun hour becomes a real signal you can bring to your next leadership meeting.

Group size4 to 150 people
PrepA few questions, ahead of time
The eventOne hour, hosted for you
You keepA culture read at the end
Inside the hour

It feels like a show, because it is one.

Five rounds, a hosted big screen, and every player's phone in the game. It opens with a last-call lobby so nobody who joins late gets left behind.

A round intro screen with a game-show feel
Five rounds, a real game-show rhythm.
The last-call lobby that lets latecomers join
A last-call opener, so nobody who joins late is left out.
What each round does

It plays like a game. Underneath, every round is real work.

Nobody in the room feels interviewed. But by the end, your team knows each other in a way a year of meetings never delivered.

1

Who Said It?

The quiet ones get seen. You learn something real about a person you sit near every day, and nobody had to speak up in a meeting to share it.

2

Most Likely To

Hidden strengths surface. The marathoner, the movie buff, the one who speaks three languages. Now you know who to pull in.

3

Know Your Neighbor

One person gets the spotlight for a minute, and everyone leaves knowing them better. That is belonging, built on purpose.

4

Plot Twist

The assumptions break. The person you thought you had figured out surprises you. People are more interesting than their job titles.

5

In Good Company

Everyone shares one small, real win. Safe, never competitive. This is where a room becomes a team.

Nobody left out

Everyone gets their moment.

The game only turns a handful of answers into rounds. But it ends by naming every single person who played, each with one real thing about them. The colleague whose answer never came up, the new hire, the person who was on vacation, all of them are right here at the close, seen.

The whole room closing panel: one card per person, nobody left out
"The whole room." One thing about every single person who played.
The payoff

A real read on your culture, not just a scoreboard.

Because the hour runs on your team's own answers, it produces something no quiz can: an In Good Company Score and an AI-written culture read, grounded in a proven framework, that leadership can actually use. It's the artifact that turns a fun hour into a real conversation about how your team works. Run it a few times a year, and you can watch the number move.

A sample read"You scored 76, in good company. The warmth here is real, but a few people carried most of the answers. One move: rotate who opens your Monday standup for a month, and make room for the quieter voices."
The In Good Company recap with a score and a culture read
The recap: an In Good Company Score, everyone included, and an honest read.
From the hour to the year

Planned like a product. Run like a project.

One hour connects the room. A year builds the culture. Remember what those five rounds were quietly doing? They also surface where your team already leans and where it needs more: connection, learning, fun, or voice. When you're ready to go past a single game, we turn that read into a plan the way a good team ships a product: a wall of ideas, the few that matter placed across the calendar, each with an owner and a date. Bring your eNPS or employee-survey data too, and every moment aims at the culture your team needs most.

Build from ๐Ÿ“Š Your eNPS ๐Ÿ“ˆ Employee survey ๐Ÿงญ The game's culture read
๐Ÿ–ฅ๏ธ Virtualor๐Ÿค in-personplanning sessions available.
1 The idea wall

Everything on the table

A silent brainstorm, one idea per note before anyone speaks. Nothing precious yet.

๐Ÿœ Story-swap lunch
๐Ÿ“œ Values workshop
๐Ÿ”ฆ Team spotlight
๐Ÿค New-hire lunch walk
๐ŸŽค Leadership AMA
๐ŸŽ‰ Summer field day
โ˜… The starred ones make the year.
โ†’
2 Year on a Page

The plan

The picks land on a single page, spread across the calendar.

JFMA MJJA SOND
FEB ๐Ÿœ Story-swap lunch
APR ๐Ÿ”ฆ Team spotlight
JUL ๐ŸŽ‰ Summer field day
OCT ๐ŸŽค Leadership AMA
โ†’
3 Assignments

Per moment

Every moment gets an owner and a date, so it actually happens.

๐Ÿœ Story-swap lunch
P PriyaFeb 14๐ŸŽฏ Connection
๐Ÿ”ฆ Team spotlight
M MarcusApr 9๐ŸŽฏ Learning
๐ŸŽ‰ Summer field day
D DanaJul 18๐ŸŽฏ Fun
๐ŸŽค Leadership AMA
Y YouOct 8๐ŸŽฏ Voice

A wall of sticky notes becomes a year that actually happens.

James Berry, your host
James Berry, your host.
Who hosts it

A real person runs your hour. Hi, I'm James.

"I built In Good Company after years of leading teams and seeing the same thing everywhere: the culture we wrote down rarely survived the actual work. This is my answer, an hour that gets a team to genuinely see each other, and hands their leaders something real to build on."

๐Ÿข Led culture teams across 3 industries ๐Ÿ’ฏ Lifted a 200-person division's satisfaction double digits, to perfect EES scores two years running ๐Ÿ“˜ Author of Culture on Purpose ๐Ÿ‘ฅ Led a 20-person PMO and product/implementation teams ๐ŸŽค Former lead singer of a band

I host every session personally, and I read every answer before we start.
James Berry, founder, Berry App Labs.

Made for real companies

Enterprise-ready, not a weekend project.

It runs on real infrastructure that holds up when procurement shows up, with the accounts, roles, and privacy posture a serious company expects.

Client accounts
Your own space, your games, year over year.
Roles & delegation
Owners and facilitators. Players never log in.
White-label
Your brand on the room, cleanly.
Privacy & security
Live security page, DPA, GDPR/CCPA aligned.
Data respected
Never sold. Only aggregates reach the AI.
Part of something bigger

The game is the way in. Culture is the work.

In Good Company is one piece of a connected body of work on culture in the age of AI, a comic, a book, and hands-on consulting, all built from the seat of someone who actually did the leadership job.

โœ๏ธ

The comic

A modern-day workplace strip for the age of AI and culture. It earns the attention.

๐Ÿ“˜

The book

A practical method for making culture something a team runs, not a poster.

๐ŸŽช

The game

The hosted hour that connects the team and reveals where the culture really stands.

You are here
๐Ÿงญ

The consulting

A working build where a team installs a culture system they can run themselves.

Be one of the first

Run a founding session, on me.

In Good Company is new, and that's the opportunity. Be one of the first teams to run it and the whole hour is on me: the laughs, the connection, and a real culture read your leaders can use. You get my full attention on every session, founder-friendly terms as it grows, and a front-row seat as it becomes even better.

  • A full session with your team, hosted free
  • Founder hosts and tends every session personally
  • A culture read you can take straight to leadership
  • Founder-friendly terms for early partners
Run a free session →

Give your team an hour they'll actually remember.

Watch the demo play out hands-free, or start a low-key conversation and we'll see if it's a fit for your team.

Groups of 4 to 150 ยท one hour ยท hosted for you ยท your team's own answers ยท a real read at the end.

Hosting this for your clients instead? See the client edition →